Basic Controls: Left Click to shoot the ball. The ball will be shot in the direction of the mouse. 

Use 1-9 keys to auto-switch between levels:

  1. Normal Controls
  2. Black Holes
  3. Maze and Cinemachine
  4. Breakable Door
  5. Checkpoints
  6. Tripwire Door
  7. Sticky Walls
  8. Homing Missiles
  9. Moving Hole
  10. 2 Balls

Goal Of Game: Try to get the ball in the big green hole in each level using as few shots as possible. 

List Of Sources:

Ball  sprite (from practical)

Black hole spritesheet by Cethiel from https://opengameart.org/content/cosmic-time-magic-effect used under CC0 Public Domain license.

Scene Switcher script  (from practical)

DestroyOnCollision script (from practical)

BallMovment script (from https://answers.unity.com/questions/1020197/can-someone-help-me-make-a-simple-ju... By Arcane-Potato August 23rd 2020)

MoveHole script (from https://docs.unity3d.com/ScriptReference/Transform-up.html By Unity Documentation October 27th 2020)

SelfDestruct script (from https://answers.unity.com/questions/970467/how-to-make-disappear-a-gui-text-afte... By karl_jones may 20th 2015)

All GoToLevel scripts contain code ( from https://gamedevbeginner.com/coroutines-in-unity-when-and-how-to-use-them/ By John June 2020)

CountHits script (from https://answers.unity.com/questions/1122980/help-change-color-of-object-on-colli... By ZefanS Janurary 8th 2016)

StickyWalls script (from https://www.reddit.com/r/Unity3D/comments/2w60mu/how_do_i_stop_an_object_on_coll... By p0dde Indie 2015)

List Of Features


Ball aiming and shooting 

Ball Sunk

Ball Reset

Ball Stopping

Visual Style

Title Screen with level select

Start of level text

All ten levels attempted

Level 1

Default

Level 2

Black holes are present but don't do anything as I didn't get them working.

Level 3 

Made out of a tilemap

Level 4

Breakable door breaks after 3 hits. Changes colour after each hit.

Level 5

Door breaks after all checkpoints are destroyed.  Checkpoints are destroyed when hit by the ball.

Level 6

Door breaks after the box hits the tripwire

Level 7

Ball sticks to walls

Level 8

Turret shots missiles left when the player shots the ball.

Level 9

Hole moves when ball is shot 

Level 10

There are two balls in this level





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