Documentation
Description:
The final game is similar to what was suggested in the concept document. Some changes were made. In the concept document I said the game would have traps like Unfair Mario. The final game does not have any outright traps as I decided the enemies were hard enough. In the concept document there is no mention of having to collect coins. I added in the coins feature to make the game harder. Also this means it is harder to just run to the exit which increases playabilty. The concept document also mentions score. I changed that to recording how many attempts were made as I thought this was better suited to the type of game I was making.
Feedback Summary:
I got some feedback on the difficultly level of my game. Most people said level 5 was too hard. I noticed during the testing session that lots of people had trouble with level 3 due to not understanding how the yellow enemy works . I decided to leave these levels alone as I wanted the game to be hard and seem unfair at times. These two levels both feel unfair at first but once they are mastered it becomes a lot easier to do them. I also noticed and recieved feeback that the text in the game was not always readable due to it disappearing off the screen. I adjusted the positioning of the text as a result.
Asset List:
Images
Blue Enemy Image (By Me) used as a sprite
Red Enemy Image (By Me) used as a sprite
Green Enemy Image (By Me) used as a sprite
Yellow Enemy Image (By Me) used as a sprite
Coin Image (By Me) used as a sprite
Exit Sign Image (By Me) used as a sprite
Wall Tile Horizontal (By Me) used as a tilemap sprite
Wall Tile Vertical (By Me) used as a tilemap sprite
Green Tile Image (By Me) used as a tilemap sprite
Red Tile Image (By Me) used as a tilemap sprite
Yellow Tile Image (By Me) used as a tilemap sprite
Blue Tile Image (By Me) used as a tilemap sprite
Tile Set (By Me) used to group coloured tiles together
Player Image (By Me) used as a sprite
Fireball Image (By Me) used as a sprite
Prefabs
Player Prefab (By Me) used to create player object
Blue Enemy Prefab (By Me) used to create blue enemy object
Red Enemy Prefab (By Me) used to create red enemy object
Green Enemy Prefab (By Me) used to create green enemy object
Yellow Enemy Prefab (By Me) used to create yellow enemy object
Coin Prefab (By Me) used to create coin object
Background Prefab (By Me) used to create the background tilemap
Attempt Number Prefab (By Me) Ued to create the text object that keeps track of your attempts
Scripts
Player Movement (From Practical) used to make player move
Blue Enemy Movement (From https://answers.unity.com/questions/1476045/reverse-moving-direction-on-collisio... By Baturlo and Chik3r March 3rd 2018) used to make blue enemy move
Red Enemy Movement (From Practical) used to make red emeny shoot fireballs
Green Enemy Moverment (From https://answers.unity.com/questions/607100/how-to-make-an-ai-to-follow-the-playe... By Judgeking March 11th 2017) used to make green enemy move
Yellow Enemy Movement (From https://answers.unity.com/questions/1476045/reverse-moving-direction-on-collisio... By Baturlo and Chik3r March 3rd 2018 and from practical) used to make yellow enemy move and shoot fireballs
Destroy On Collision (From Practical) used to destroy the coins when the player collects them
Destroy Player (From Practical) used to destroy the player if they hit an ememy
Count Attempts (From https://www.google.com.au/search?sxsrf=ALeKk01PGWKWcUf0afQxMy26ws1SdD9Sdw%3A1602... By Alexander Zotov April 13th 2017) used to count how many attempts have been made across the entire game
Go To Title Screen (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used in end of game screen to go back to the title screen
Go To Level 1 (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from title screen to level 1
Go To Level 2 (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from level 1 to level 2
Go To Level 3 (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from level 2 to level 3
Go To Level 4 (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from level 3 to level 4
Go To Level 5 (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from level 4 to level 5
Go To End Of Game (From https://oxmond.com/how-to-change-scene-in-unity/ By Oxmond August 27th 2019) used to go from level 5 to end of game screen
Restart Level (By me) used to restart level 1
Restart Level 2 (By me) used to restart level 2
Restart Level 3 (By me) used to restart level 3
Restart Level 4 (By me) used to restart level 4
Restart Level 5 (By me) used to restart level 5
Scenes
Title Screen (By me) used for the title screen
Scene 1 (By me) used for level 1
Scene 2 (By me) used for level 2
Scene 3 (By me) used for level 3
Scene 4 (By me) used for level 4
Scene 5 (By me) used for level 5
End Game (By me) used to tell the player they beat the game and to tell them their final number of attempts.
User Guide:
The game is called Escape the Coloured Squares. The gameplay has the player attempting to collect the coins and reach the exit while avoiding the enemies. The player does this using the W,A,S,D keys. W to move up, S to move down, A to move left and D to move right. The player must not hit any enemies or the level will restart. The player must also collect all the coins before touching the exit. Otherwise the exit is just a wall.
Escape the Coloured Squares
Status | Prototype |
Author | AdamRutledge |
Genre | Action |
More posts
- Game Testing Checkpoint 6Oct 10, 2020
- UI ElementsOct 02, 2020
- Game TestingOct 01, 2020
- GraphicsSep 25, 2020
- Enemies/interactionSep 18, 2020
- Basic Level LayoutSep 10, 2020
- Player MovementAug 28, 2020
- Game ConceptAug 27, 2020
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