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Devlog
Escape the Coloured Squares
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Devlog
Documentation
October 15, 2020
by
AdamRutledge
Description: The final game is similar to what was suggested in the concept document. Some changes were made. In the concept document I said the game would have traps like Unfair Mario. The final gam...
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Game Testing Checkpoint 6
October 10, 2020
by
AdamRutledge
I got some feedback on my game. I mostly wanted to know whether the levels were too hard and whether you could read the text on the title screen. Based on the feedback I received I repositioned my tex...
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UI Elements
October 02, 2020
by
AdamRutledge
I implemented a title screen and an end screen. The title screen is shown on launch and the end screen is shown when the game is beaten. In the title screen I made a text object to display the title...
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Game Testing
October 01, 2020
by
AdamRutledge
link to feedback form https://docs.google.com/forms/d/e/1FAIpQLSdzdroQ16WOz3vhGnDrmsTH1H2xNU8Gou3BhpOW...
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Graphics
September 25, 2020
by
AdamRutledge
I decided to change my player sprite. I got some feedback that the background on my player sprite had not been fully removed. I attempted to remove it but it was proving too tedious and difficult. Whe...
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Enemies/interaction
September 18, 2020
by
AdamRutledge
I implemented my enemies and coins and the interactions between them and the player. I had some issues with getting the coins to work. I wanted the coins to need to be collected before you could finis...
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Basic Level Layout
September 10, 2020
by
AdamRutledge
I implented my basic level layouts. I created some walls using tilemaps and made it so my player couldn't go through them using tilemap colliders and rigidbodies. One issue I had was that the player c...
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Player Movement
August 28, 2020
by
AdamRutledge
The first thing I did was implement player movement using the eight way movement script from prac 6. At first the player could move in 8 directions using the keys w, a, s and d. These directions were...
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Game Concept
August 27, 2020
by
AdamRutledge
Game Concept Document Overview: The working title for my game is Escape the Coloured Squares. In Escape the Coloured Squares, the player must make their way through dangerous enemy bases before the en...
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